Shooter Template  1.2.3
Namespaces | Classes | Enumerations
Invector.vCharacterController Namespace Reference

Namespaces

namespace  AI
 
namespace  ClickToMove
 
namespace  TopDownShooter
 
namespace  v2_5D
 
namespace  vActions
 

Classes

class  GenericInput
 
class  OnActionHandle
 
class  OnActiveRagdoll
 
class  v_SpriteHealth
 
class  vCharacter
 
class  vCharacterStandalone
 
class  vCreateBasicCharacterEditor
 
class  vDamageReceiver
 
class  vFindSpawnPoint
 
class  vGenericInputDrawer
 
class  vHeadTrack
 
class  vHeadTrackEditor
 
class  vHeadTrackSensor
 
class  vHUDController
 
interface  vICharacter
 
class  vInput
 
class  vJumpMultiplierTrigger
 
class  vLoadLevel
 
class  vLockOn
 
class  vLockOnBehaviour
 
class  vLockOnHelper
 Extencions for Help
 
class  vMeleeCombatInput
 
class  vMousePositionHandler
 
class  vMoveSetSpeed
 
class  vOnDeadTrigger
 
class  vPunchingBag
 
class  vRagdoll
 
class  vRagdollBuilder
 
class  vRagdollCollision
 
class  vRagdollGenericTemplate
 
class  vThirdPersonAnimator
 
class  vThirdPersonController
 
class  vThirdPersonInput
 
class  vThirdPersonMotor
 
class  vThrowCollectable
 
class  vThrowManager
 
class  vThrowUI
 
class  vTriggerChangeCameraState
 

Enumerations

enum  InputDevice { InputDevice.MouseKeyboard, InputDevice.Joystick, InputDevice.Mobile }
 INPUT TYPE - check in real time if you are using a joystick, mobile or mouse/keyboard More...
 

Enumeration Type Documentation

◆ InputDevice

INPUT TYPE - check in real time if you are using a joystick, mobile or mouse/keyboard

Enumerator
MouseKeyboard 
Joystick 
Mobile