Shooter Template  1.2.3
Public Member Functions | Public Attributes | Protected Attributes | List of all members
Invector.vCharacterController.v_SpriteHealth Class Reference
Inheritance diagram for Invector.vCharacterController.v_SpriteHealth:
Invector.vMonoBehaviour

Public Member Functions

void Damage (vDamage damage)
 

Public Attributes

bool lookToCamera = true
 

Protected Attributes

GameObject healthBar
 
Slider _healthSlider
 
Slider _damageDelay
 
float _smoothDamageDelay
 
Text _damageCounter
 
float _damageCounterTimer = 1.5f
 
bool _showDamageType = true
 

Member Function Documentation

◆ Damage()

void Invector.vCharacterController.v_SpriteHealth.Damage ( vDamage  damage)

Member Data Documentation

◆ _damageCounter

Text Invector.vCharacterController.v_SpriteHealth._damageCounter
protected

◆ _damageCounterTimer

float Invector.vCharacterController.v_SpriteHealth._damageCounterTimer = 1.5f
protected

◆ _damageDelay

Slider Invector.vCharacterController.v_SpriteHealth._damageDelay
protected

◆ _healthSlider

Slider Invector.vCharacterController.v_SpriteHealth._healthSlider
protected

◆ _showDamageType

bool Invector.vCharacterController.v_SpriteHealth._showDamageType = true
protected

◆ _smoothDamageDelay

float Invector.vCharacterController.v_SpriteHealth._smoothDamageDelay
protected

◆ healthBar

GameObject Invector.vCharacterController.v_SpriteHealth.healthBar
protected

◆ lookToCamera

bool Invector.vCharacterController.v_SpriteHealth.lookToCamera = true

The documentation for this class was generated from the following file: