◆ Damage()
void Invector.vCharacterController.v_SpriteHealth.Damage |
( |
vDamage |
damage | ) |
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◆ _damageCounter
Text Invector.vCharacterController.v_SpriteHealth._damageCounter |
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protected |
◆ _damageCounterTimer
float Invector.vCharacterController.v_SpriteHealth._damageCounterTimer = 1.5f |
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protected |
◆ _damageDelay
Slider Invector.vCharacterController.v_SpriteHealth._damageDelay |
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protected |
◆ _healthSlider
Slider Invector.vCharacterController.v_SpriteHealth._healthSlider |
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protected |
◆ _showDamageType
bool Invector.vCharacterController.v_SpriteHealth._showDamageType = true |
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protected |
◆ _smoothDamageDelay
float Invector.vCharacterController.v_SpriteHealth._smoothDamageDelay |
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protected |
◆ healthBar
GameObject Invector.vCharacterController.v_SpriteHealth.healthBar |
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protected |
◆ lookToCamera
bool Invector.vCharacterController.v_SpriteHealth.lookToCamera = true |
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/v_SpriteHealth.cs