◆ UpdateThrowObj()
void Invector.vCharacterController.vThrowCollectable.UpdateThrowObj |
( |
Rigidbody |
throwObj | ) |
|
◆ amount
int Invector.vCharacterController.vThrowCollectable.amount = 1 |
◆ destroyAfter
bool Invector.vCharacterController.vThrowCollectable.destroyAfter = true |
◆ onCollectObject
UnityEngine.Events.UnityEvent Invector.vCharacterController.vThrowCollectable.onCollectObject |
◆ onReachMaxObjects
UnityEngine.Events.UnityEvent Invector.vCharacterController.vThrowCollectable.onReachMaxObjects |
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/Scripts/vThrowCollectable.cs