◆ WorldMousePosition()
virtual Vector3 Invector.vCharacterController.vMousePositionHandler.WorldMousePosition |
( |
LayerMask |
castLayer | ) |
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|
virtual |
◆ _instance
◆ joystickHorizontalAxis
string Invector.vCharacterController.vMousePositionHandler.joystickHorizontalAxis = "RightAnalogHorizontal" |
◆ joystickSensitivity
float Invector.vCharacterController.vMousePositionHandler.joystickSensitivity = 25f |
◆ joystickVerticalAxis
string Invector.vCharacterController.vMousePositionHandler.joystickVerticalAxis = "RightAnalogVertical" |
◆ Instance
◆ mousePosition
virtual Vector2 Invector.vCharacterController.vMousePositionHandler.mousePosition |
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get |
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/Examples/TopDown/vMousePositionHandler.cs