Shooter Template  1.2.3
Public Member Functions | Public Attributes | Static Protected Attributes | Properties | List of all members
Invector.vCharacterController.vMousePositionHandler Class Reference
Inheritance diagram for Invector.vCharacterController.vMousePositionHandler:

Public Member Functions

virtual Vector3 WorldMousePosition (LayerMask castLayer)
 

Public Attributes

string joystickHorizontalAxis = "RightAnalogHorizontal"
 
string joystickVerticalAxis = "RightAnalogVertical"
 
float joystickSensitivity = 25f
 

Static Protected Attributes

static vMousePositionHandler _instance
 

Properties

static vMousePositionHandler Instance [get]
 
virtual Vector2 mousePosition [get]
 

Member Function Documentation

◆ WorldMousePosition()

virtual Vector3 Invector.vCharacterController.vMousePositionHandler.WorldMousePosition ( LayerMask  castLayer)
virtual

Member Data Documentation

◆ _instance

vMousePositionHandler Invector.vCharacterController.vMousePositionHandler._instance
staticprotected

◆ joystickHorizontalAxis

string Invector.vCharacterController.vMousePositionHandler.joystickHorizontalAxis = "RightAnalogHorizontal"

◆ joystickSensitivity

float Invector.vCharacterController.vMousePositionHandler.joystickSensitivity = 25f

◆ joystickVerticalAxis

string Invector.vCharacterController.vMousePositionHandler.joystickVerticalAxis = "RightAnalogVertical"

Property Documentation

◆ Instance

vMousePositionHandler Invector.vCharacterController.vMousePositionHandler.Instance
staticget

◆ mousePosition

virtual Vector2 Invector.vCharacterController.vMousePositionHandler.mousePosition
get

The documentation for this class was generated from the following file: