◆ ActivateRagdoll() [1/2]
void Invector.vCharacterController.vRagdoll.ActivateRagdoll |
( |
| ) |
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◆ ActivateRagdoll() [2/2]
void Invector.vCharacterController.vRagdoll.ActivateRagdoll |
( |
vDamage |
damage | ) |
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◆ ApplyDamage()
void Invector.vCharacterController.vRagdoll.ApplyDamage |
( |
vDamage |
damage | ) |
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Add Damage to vCharacter every 0.1 seconds
- Parameters
-
◆ OnRagdollCollisionEnter()
void Invector.vCharacterController.vRagdoll.OnRagdollCollisionEnter |
( |
vRagdollCollision |
ragdolCollision | ) |
|
◆ collisionClip
AudioClip Invector.vCharacterController.vRagdoll.collisionClip |
◆ collisionSource
AudioSource Invector.vCharacterController.vRagdoll.collisionSource |
◆ disableColliders
bool Invector.vCharacterController.vRagdoll.disableColliders = false |
◆ ignoreTags
List<string> Invector.vCharacterController.vRagdoll.ignoreTags = new List<string>() { "Weapon", "Ignore Ragdoll" } |
◆ isActive
bool Invector.vCharacterController.vRagdoll.isActive |
◆ removePhysicsAfterDie
bool Invector.vCharacterController.vRagdoll.removePhysicsAfterDie |
◆ stateInfo
AnimatorStateInfo Invector.vCharacterController.vRagdoll.stateInfo |
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Ragdoll/vRagdoll.cs