◆ CameraStyle
Enumerator |
---|
ThirdPerson | |
TopDown | |
SideScroll | |
◆ SetAmount()
virtual void Invector.vCharacterController.vThrowManager.SetAmount |
( |
int |
value | ) |
|
|
virtual |
◆ aimThrowInput
◆ cameraStyle
CameraStyle Invector.vCharacterController.vThrowManager.cameraStyle |
◆ cancelAnimation
string Invector.vCharacterController.vThrowManager.cancelAnimation = "CancelThrow" |
◆ currentThrowObject
int Invector.vCharacterController.vThrowManager.currentThrowObject |
◆ debug
bool Invector.vCharacterController.vThrowManager.debug |
◆ exitStrafeModeDelay
float Invector.vCharacterController.vThrowManager.exitStrafeModeDelay = 0.5f |
◆ holdingAnimation
string Invector.vCharacterController.vThrowManager.holdingAnimation = "HoldingObject" |
◆ lineMaxTime
float Invector.vCharacterController.vThrowManager.lineMaxTime = 10f |
◆ lineStepPerTime
float Invector.vCharacterController.vThrowManager.lineStepPerTime = .1f |
◆ maxThrowObjects
int Invector.vCharacterController.vThrowManager.maxThrowObjects = 6 |
◆ objectToThrow
Rigidbody Invector.vCharacterController.vThrowManager.objectToThrow |
◆ obstacles
LayerMask Invector.vCharacterController.vThrowManager.obstacles = 1 << 0 |
◆ onCancelAim
UnityEngine.Events.UnityEvent Invector.vCharacterController.vThrowManager.onCancelAim |
◆ onCollectObject
UnityEngine.Events.UnityEvent Invector.vCharacterController.vThrowManager.onCollectObject |
◆ onEnableAim
UnityEngine.Events.UnityEvent Invector.vCharacterController.vThrowManager.onEnableAim |
◆ onThrowObject
UnityEngine.Events.UnityEvent Invector.vCharacterController.vThrowManager.onThrowObject |
◆ throwAnimation
string Invector.vCharacterController.vThrowManager.throwAnimation = "ThrowObject" |
◆ throwDelayTime
float Invector.vCharacterController.vThrowManager.throwDelayTime = .25f |
◆ throwEnd
GameObject Invector.vCharacterController.vThrowManager.throwEnd |
◆ throwInput
◆ throwMaxForce
float Invector.vCharacterController.vThrowManager.throwMaxForce = 15f |
◆ throwStartPoint
Transform Invector.vCharacterController.vThrowManager.throwStartPoint |
◆ aimDirection
virtual Vector3 Invector.vCharacterController.vThrowManager.aimDirection |
|
get |
◆ aimPoint
virtual Vector3 Invector.vCharacterController.vThrowManager.aimPoint |
|
get |
◆ ui
vThrowUI Invector.vCharacterController.vThrowManager.ui |
|
get |
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/Scripts/vThrowManager.cs