◆ GamepadVibration()
void Invector.vCharacterController.vInput.GamepadVibration |
( |
float |
vibTime | ) |
|
GAMEPAD VIBRATION - call this method to use vibration on the gamepad
- Parameters
-
vibTime | duration of the vibration |
- Returns
◆ OnChangeInputType()
delegate void Invector.vCharacterController.vInput.OnChangeInputType |
( |
InputDevice |
type | ) |
|
◆ hud
◆ inputDevice
InputDevice Invector.vCharacterController.vInput.inputDevice |
|
getset |
◆ instance
vInput Invector.vCharacterController.vInput.instance |
|
staticget |
◆ onChangeInputType
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vInput.cs