Shooter Template  1.2.3
Public Member Functions | Public Attributes | Properties | Events | List of all members
Invector.vCharacterController.vInput Class Reference
Inheritance diagram for Invector.vCharacterController.vInput:

Public Member Functions

delegate void OnChangeInputType (InputDevice type)
 
void GamepadVibration (float vibTime)
 GAMEPAD VIBRATION - call this method to use vibration on the gamepad More...
 

Public Attributes

vHUDController hud
 

Properties

static vInput instance [get]
 
InputDevice inputDevice [get, set]
 

Events

OnChangeInputType onChangeInputType
 

Member Function Documentation

◆ GamepadVibration()

void Invector.vCharacterController.vInput.GamepadVibration ( float  vibTime)

GAMEPAD VIBRATION - call this method to use vibration on the gamepad

Parameters
vibTimeduration of the vibration
Returns

◆ OnChangeInputType()

delegate void Invector.vCharacterController.vInput.OnChangeInputType ( InputDevice  type)

Member Data Documentation

◆ hud

vHUDController Invector.vCharacterController.vInput.hud

Property Documentation

◆ inputDevice

InputDevice Invector.vCharacterController.vInput.inputDevice
getset

◆ instance

vInput Invector.vCharacterController.vInput.instance
staticget

Event Documentation

◆ onChangeInputType

OnChangeInputType Invector.vCharacterController.vInput.onChangeInputType

The documentation for this class was generated from the following file: