◆ EnableRagdoll()
void Invector.vCharacterController.vICharacter.EnableRagdoll |
( |
| ) |
|
◆ ResetRagdoll()
void Invector.vCharacterController.vICharacter.ResetRagdoll |
( |
| ) |
|
◆ animator
Animator Invector.vCharacterController.vICharacter.animator |
|
get |
◆ onActiveRagdoll
◆ ragdolled
bool Invector.vCharacterController.vICharacter.ragdolled |
|
getset |
The documentation for this interface was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vICharacter.cs