◆ TakeDamage()
void Invector.vCharacterController.vPunchingBag.TakeDamage |
( |
vDamage |
damage | ) |
|
◆ _rigidbody
Rigidbody Invector.vCharacterController.vPunchingBag._rigidbody |
◆ character
◆ forceMultipler
float Invector.vCharacterController.vPunchingBag.forceMultipler = 0.5f |
◆ joint
SpringJoint Invector.vCharacterController.vPunchingBag.joint |
◆ removeComponentsAfterDie
bool Invector.vCharacterController.vPunchingBag.removeComponentsAfterDie |
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/vPunchingBag.cs