Shooter Template  1.2.3
Classes | Public Types | Public Attributes | List of all members
Invector.vCharacterController.vRagdollBuilder Class Reference
Inheritance diagram for Invector.vCharacterController.vRagdollBuilder:

Public Types

enum  vRagdollAvatarType { vRagdollAvatarType.Human, vRagdollAvatarType.Generic }
 

Public Attributes

vRagdollAvatarType avatarType = vRagdollAvatarType.Human
 
Animator animator
 
vRagdollGenericTemplate genericTemplate
 
Transform root
 
Transform leftHips
 
Transform leftKnee
 
Transform leftFoot
 
Transform rightHips
 
Transform rightKnee
 
Transform rightFoot
 
Transform leftArm
 
Transform leftElbow
 
Transform rightArm
 
Transform rightElbow
 
Transform middleSpine
 
Transform head
 
bool enableProjection = true
 
bool proportionalMass = true
 
float totalMass = 20
 
float strength = 0.0F
 
bool flipForward = false
 

Member Enumeration Documentation

◆ vRagdollAvatarType

Enumerator
Human 
Generic 

Member Data Documentation

◆ animator

Animator Invector.vCharacterController.vRagdollBuilder.animator

◆ avatarType

vRagdollAvatarType Invector.vCharacterController.vRagdollBuilder.avatarType = vRagdollAvatarType.Human

◆ enableProjection

bool Invector.vCharacterController.vRagdollBuilder.enableProjection = true

◆ flipForward

bool Invector.vCharacterController.vRagdollBuilder.flipForward = false

◆ genericTemplate

vRagdollGenericTemplate Invector.vCharacterController.vRagdollBuilder.genericTemplate

◆ head

Transform Invector.vCharacterController.vRagdollBuilder.head

◆ leftArm

Transform Invector.vCharacterController.vRagdollBuilder.leftArm

◆ leftElbow

Transform Invector.vCharacterController.vRagdollBuilder.leftElbow

◆ leftFoot

Transform Invector.vCharacterController.vRagdollBuilder.leftFoot

◆ leftHips

Transform Invector.vCharacterController.vRagdollBuilder.leftHips

◆ leftKnee

Transform Invector.vCharacterController.vRagdollBuilder.leftKnee

◆ middleSpine

Transform Invector.vCharacterController.vRagdollBuilder.middleSpine

◆ proportionalMass

bool Invector.vCharacterController.vRagdollBuilder.proportionalMass = true

◆ rightArm

Transform Invector.vCharacterController.vRagdollBuilder.rightArm

◆ rightElbow

Transform Invector.vCharacterController.vRagdollBuilder.rightElbow

◆ rightFoot

Transform Invector.vCharacterController.vRagdollBuilder.rightFoot

◆ rightHips

Transform Invector.vCharacterController.vRagdollBuilder.rightHips

◆ rightKnee

Transform Invector.vCharacterController.vRagdollBuilder.rightKnee

◆ root

Transform Invector.vCharacterController.vRagdollBuilder.root

◆ strength

float Invector.vCharacterController.vRagdollBuilder.strength = 0.0F

◆ totalMass

float Invector.vCharacterController.vRagdollBuilder.totalMass = 20

The documentation for this class was generated from the following file: