◆ vRagdollAvatarType
◆ animator
Animator Invector.vCharacterController.vRagdollBuilder.animator |
◆ avatarType
◆ enableProjection
bool Invector.vCharacterController.vRagdollBuilder.enableProjection = true |
◆ flipForward
bool Invector.vCharacterController.vRagdollBuilder.flipForward = false |
◆ genericTemplate
◆ head
Transform Invector.vCharacterController.vRagdollBuilder.head |
◆ leftArm
Transform Invector.vCharacterController.vRagdollBuilder.leftArm |
◆ leftElbow
Transform Invector.vCharacterController.vRagdollBuilder.leftElbow |
◆ leftFoot
Transform Invector.vCharacterController.vRagdollBuilder.leftFoot |
◆ leftHips
Transform Invector.vCharacterController.vRagdollBuilder.leftHips |
◆ leftKnee
Transform Invector.vCharacterController.vRagdollBuilder.leftKnee |
◆ middleSpine
Transform Invector.vCharacterController.vRagdollBuilder.middleSpine |
◆ proportionalMass
bool Invector.vCharacterController.vRagdollBuilder.proportionalMass = true |
◆ rightArm
Transform Invector.vCharacterController.vRagdollBuilder.rightArm |
◆ rightElbow
Transform Invector.vCharacterController.vRagdollBuilder.rightElbow |
◆ rightFoot
Transform Invector.vCharacterController.vRagdollBuilder.rightFoot |
◆ rightHips
Transform Invector.vCharacterController.vRagdollBuilder.rightHips |
◆ rightKnee
Transform Invector.vCharacterController.vRagdollBuilder.rightKnee |
◆ root
Transform Invector.vCharacterController.vRagdollBuilder.root |
◆ strength
float Invector.vCharacterController.vRagdollBuilder.strength = 0.0F |
◆ totalMass
float Invector.vCharacterController.vRagdollBuilder.totalMass = 20 |
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Ragdoll/Editor/vRagdollBuilder.cs