◆ EnableDamageSprite()
void Invector.vCharacterController.vHUDController.EnableDamageSprite |
( |
vDamage |
damage | ) |
|
◆ Init()
◆ ShowDamageSprite()
void Invector.vCharacterController.vHUDController.ShowDamageSprite |
( |
| ) |
|
◆ ShowText() [1/2]
void Invector.vCharacterController.vHUDController.ShowText |
( |
string |
message, |
|
|
float |
textTime = 2f , |
|
|
float |
fadeTime = 0.5f |
|
) |
| |
◆ ShowText() [2/2]
void Invector.vCharacterController.vHUDController.ShowText |
( |
string |
message | ) |
|
◆ UpdateHUD()
◆ controllerInput
bool Invector.vCharacterController.vHUDController.controllerInput |
◆ damaged
bool Invector.vCharacterController.vHUDController.damaged |
◆ damageImage
Image Invector.vCharacterController.vHUDController.damageImage |
◆ debugPanel
GameObject Invector.vCharacterController.vHUDController.debugPanel |
◆ debugText
Text Invector.vCharacterController.vHUDController.debugText |
◆ displayControls
Image Invector.vCharacterController.vHUDController.displayControls |
◆ fadeText
Text Invector.vCharacterController.vHUDController.fadeText |
◆ flashColour
Color Invector.vCharacterController.vHUDController.flashColour = new Color(1f, 0f, 0f, 0.1f) |
◆ flashSpeed
float Invector.vCharacterController.vHUDController.flashSpeed = 5f |
◆ healthSlider
Slider Invector.vCharacterController.vHUDController.healthSlider |
◆ joystickControls
Sprite Invector.vCharacterController.vHUDController.joystickControls |
◆ keyboardControls
Sprite Invector.vCharacterController.vHUDController.keyboardControls |
◆ staminaSlider
Slider Invector.vCharacterController.vHUDController.staminaSlider |
◆ instance
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vHUDController.cs