◆ vRagdollCollision()
Invector.vCharacterController.vRagdollCollision.vRagdollCollision |
( |
GameObject |
sender, |
|
|
Collision |
collision |
|
) |
| |
Create a New collision info seu trouxa
- Parameters
-
sender | current gameobjet |
collision | current collision info |
◆ Collision
Collision Invector.vCharacterController.vRagdollCollision.Collision |
|
get |
◆ ImpactForce
float Invector.vCharacterController.vRagdollCollision.ImpactForce |
|
get |
Magnitude of relative linear velocity of the two colliding objects
◆ Sender
GameObject Invector.vCharacterController.vRagdollCollision.Sender |
|
get |
Gameobjet receiver of collision info
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Ragdoll/vRagdollCollision.cs