◆ OnReceiveAttack()
void Invector.vCharacterController.vDamageReceiver.OnReceiveAttack |
( |
vDamage |
damage, |
|
|
vIMeleeFighter |
attacker |
|
) |
| |
◆ TakeDamage()
void Invector.vCharacterController.vDamageReceiver.TakeDamage |
( |
vDamage |
damage | ) |
|
◆ _onReceiveDamage
◆ damageMultiplier
float Invector.vCharacterController.vDamageReceiver.damageMultiplier = 1f |
◆ overrideReactionID
bool Invector.vCharacterController.vDamageReceiver.overrideReactionID |
◆ ragdoll
vRagdoll Invector.vCharacterController.vDamageReceiver.ragdoll |
◆ reactionID
int Invector.vCharacterController.vDamageReceiver.reactionID |
◆ onReceiveDamage
OnReceiveDamage Invector.vCharacterController.vDamageReceiver.onReceiveDamage |
|
getprotected set |
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Ragdoll/vDamageReceiver.cs