Shooter Template
1.2.3
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Public Member Functions | |
void | TakeDamage (vDamage damage) |
Properties | |
OnReceiveDamage | onReceiveDamage [get] |
Transform | transform [get] |
GameObject | gameObject [get] |
void Invector.vIDamageReceiver.TakeDamage | ( | vDamage | damage | ) |
Implemented in Invector.vCharacterController.AI.v_AIMotor, Invector.vCharacterController.vThirdPersonMotor, Invector.vHealthController, Invector.vCharacterController.vCharacter, Invector.vCharacterController.vDamageReceiver, Invector.vBreakableObject, Invector.vCharacterController.vCharacterStandalone, and Invector.vBarrel.
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