◆ TakeDamage()
void Invector.vBreakableObject.TakeDamage |
( |
vDamage |
damage | ) |
|
◆ _onReceiveDamage
◆ breakOnCollision
bool Invector.vBreakableObject.breakOnCollision = true |
◆ breakOnPlayerRoll
bool Invector.vBreakableObject.breakOnPlayerRoll = true |
◆ brokenObject
Transform Invector.vBreakableObject.brokenObject |
◆ maxVelocityToBreak
float Invector.vBreakableObject.maxVelocityToBreak = 5f |
◆ OnBroken
UnityEngine.Events.UnityEvent Invector.vBreakableObject.OnBroken |
◆ onReceiveDamage
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/Vases/Script/vBreakableObject.cs