◆ vDamage() [1/3]
Invector.vDamage.vDamage |
( |
| ) |
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◆ vDamage() [2/3]
Invector.vDamage.vDamage |
( |
int |
value | ) |
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◆ vDamage() [3/3]
Invector.vDamage.vDamage |
( |
vDamage |
damage | ) |
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◆ ReduceDamage()
void Invector.vDamage.ReduceDamage |
( |
float |
damageReduction | ) |
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Calc damage Resuction percentage
- Parameters
-
◆ activeRagdoll
bool Invector.vDamage.activeRagdoll |
◆ damageType
string Invector.vDamage.damageType |
◆ damageValue
int Invector.vDamage.damageValue = 15 |
◆ hitPosition
Vector3 Invector.vDamage.hitPosition |
◆ hitReaction
bool Invector.vDamage.hitReaction = true |
◆ ignoreDefense
bool Invector.vDamage.ignoreDefense |
◆ reaction_id
int Invector.vDamage.reaction_id = 0 |
◆ receiver
Transform Invector.vDamage.receiver |
◆ recoil_id
int Invector.vDamage.recoil_id = 0 |
◆ sender
Transform Invector.vDamage.sender |
◆ staminaBlockCost
float Invector.vDamage.staminaBlockCost = 5 |
◆ staminaRecoveryDelay
float Invector.vDamage.staminaRecoveryDelay = 1 |
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/ObjectDamage/vDamage.cs