Shooter Template  1.2.3
Public Member Functions | Public Attributes | List of all members
Invector.vDamage Class Reference

Public Member Functions

 vDamage ()
 
 vDamage (int value)
 
 vDamage (vDamage damage)
 
void ReduceDamage (float damageReduction)
 Calc damage Resuction percentage More...
 

Public Attributes

int damageValue = 15
 
float staminaBlockCost = 5
 
float staminaRecoveryDelay = 1
 
bool ignoreDefense
 
bool activeRagdoll
 
Transform sender
 
Transform receiver
 
Vector3 hitPosition
 
bool hitReaction = true
 
int recoil_id = 0
 
int reaction_id = 0
 
string damageType
 

Constructor & Destructor Documentation

◆ vDamage() [1/3]

Invector.vDamage.vDamage ( )

◆ vDamage() [2/3]

Invector.vDamage.vDamage ( int  value)

◆ vDamage() [3/3]

Invector.vDamage.vDamage ( vDamage  damage)

Member Function Documentation

◆ ReduceDamage()

void Invector.vDamage.ReduceDamage ( float  damageReduction)

Calc damage Resuction percentage

Parameters
damageReduction

Member Data Documentation

◆ activeRagdoll

bool Invector.vDamage.activeRagdoll

◆ damageType

string Invector.vDamage.damageType

◆ damageValue

int Invector.vDamage.damageValue = 15

◆ hitPosition

Vector3 Invector.vDamage.hitPosition

◆ hitReaction

bool Invector.vDamage.hitReaction = true

◆ ignoreDefense

bool Invector.vDamage.ignoreDefense

◆ reaction_id

int Invector.vDamage.reaction_id = 0

◆ receiver

Transform Invector.vDamage.receiver

◆ recoil_id

int Invector.vDamage.recoil_id = 0

◆ sender

Transform Invector.vDamage.sender

◆ staminaBlockCost

float Invector.vDamage.staminaBlockCost = 5

◆ staminaRecoveryDelay

float Invector.vDamage.staminaRecoveryDelay = 1

The documentation for this class was generated from the following file: