◆ ChangeHealth()
virtual void Invector.vHealthController.ChangeHealth |
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int |
value | ) |
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virtual |
◆ ChangeMaxHealth()
virtual void Invector.vHealthController.ChangeMaxHealth |
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int |
value | ) |
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virtual |
◆ HealthRecovery()
virtual void Invector.vHealthController.HealthRecovery |
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| ) |
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protectedvirtual |
◆ RecoverHealth()
virtual IEnumerator Invector.vHealthController.RecoverHealth |
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| ) |
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protectedvirtual |
◆ Start()
virtual void Invector.vHealthController.Start |
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| ) |
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protectedvirtual |
◆ TakeDamage()
virtual void Invector.vHealthController.TakeDamage |
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vDamage |
damage | ) |
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virtual |
◆ _currentHealth
float Invector.vHealthController._currentHealth |
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protected |
◆ _isDead
bool Invector.vHealthController._isDead |
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protected |
◆ _onDead
◆ _onReceiveDamage
◆ currentHealthRecoveryDelay
float Invector.vHealthController.currentHealthRecoveryDelay |
◆ healthRecovery
float Invector.vHealthController.healthRecovery = 0f |
◆ healthRecoveryDelay
float Invector.vHealthController.healthRecoveryDelay = 0f |
◆ maxHealth
int Invector.vHealthController.maxHealth = 100 |
◆ canRecoverHealth
virtual bool Invector.vHealthController.canRecoverHealth |
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getprotected |
◆ currentHealth
float Invector.vHealthController.currentHealth |
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getprotected set |
◆ isDead
bool Invector.vHealthController.isDead |
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getset |
◆ MaxHealth
int Invector.vHealthController.MaxHealth |
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getprotected set |
◆ onDead
OnDead Invector.vHealthController.onDead |
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getprotected set |
◆ onReceiveDamage
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/vHealthController.cs