Shooter Template  1.2.3
Public Member Functions | Properties | List of all members
Invector.vIHealthController Interface Reference
Inheritance diagram for Invector.vIHealthController:
Invector.vIDamageReceiver Invector.vCharacterController.vICharacter Invector.vHealthController Invector.vCharacterController.vCharacter Invector.vBarrel Invector.vCharacterController.vCharacter Invector.vCharacterController.AI.v_AIMotor Invector.vCharacterController.vCharacterStandalone Invector.vCharacterController.vThirdPersonMotor Invector.vCharacterController.AI.v_AIMotor Invector.vCharacterController.vCharacterStandalone Invector.vCharacterController.vThirdPersonMotor Invector.vCharacterController.AI.v_AIAnimator Invector.vCharacterController.vThirdPersonAnimator Invector.vCharacterController.AI.v_AIAnimator Invector.vCharacterController.vThirdPersonAnimator Invector.vCharacterController.AI.v_AIController Invector.vCharacterController.vThirdPersonController Invector.vCharacterController.AI.v_AIController Invector.vCharacterController.vThirdPersonController Invector.vCharacterController.AI.v_AICompanion Invector.vCharacterController.TopDownShooter.vTopDownController Invector.vCharacterController.v2_5D.v2_5DController Invector.vCharacterController.AI.v_AICompanion Invector.vCharacterController.TopDownShooter.vTopDownController Invector.vCharacterController.v2_5D.v2_5DController

Public Member Functions

void ChangeHealth (int value)
 
void ChangeMaxHealth (int value)
 
- Public Member Functions inherited from Invector.vIDamageReceiver
void TakeDamage (vDamage damage)
 

Properties

OnDead onDead [get]
 
float currentHealth [get]
 
int MaxHealth [get]
 
bool isDead [get, set]
 
- Properties inherited from Invector.vIDamageReceiver
OnReceiveDamage onReceiveDamage [get]
 
Transform transform [get]
 
GameObject gameObject [get]
 

Member Function Documentation

◆ ChangeHealth()

void Invector.vIHealthController.ChangeHealth ( int  value)

Implemented in Invector.vHealthController.

◆ ChangeMaxHealth()

void Invector.vIHealthController.ChangeMaxHealth ( int  value)

Implemented in Invector.vHealthController.

Property Documentation

◆ currentHealth

float Invector.vIHealthController.currentHealth
get

◆ isDead

bool Invector.vIHealthController.isDead
getset

◆ MaxHealth

int Invector.vIHealthController.MaxHealth
get

◆ onDead

OnDead Invector.vIHealthController.onDead
get

The documentation for this interface was generated from the following file: