Shooter Template  1.2.3
Invector.vCharacterController.vThirdPersonController Member List

This is the complete list of members for Invector.vCharacterController.vThirdPersonController, including all inherited members.

_currentHealthInvector.vHealthControllerprotected
_isDeadInvector.vHealthControllerprotected
_onActiveRagdollInvector.vCharacterController.vCharacterprotected
_onDeadInvector.vHealthControllerprotected
_onReceiveDamageInvector.vHealthControllerprotected
ActionsControl()Invector.vCharacterController.vThirdPersonAnimatorvirtual
AirControl()Invector.vCharacterController.vThirdPersonMotorvirtual
AlignWithSurface()Invector.vCharacterController.vThirdPersonMotorprotectedvirtual
animatorInvector.vCharacterController.vCharacter
AutoCrouch()Invector.vCharacterController.vThirdPersonControllerprotectedvirtual
AutoCrouchExit(Collider other)Invector.vCharacterController.vThirdPersonControllerprotectedvirtual
autoCrouchLayerInvector.vCharacterController.vThirdPersonMotor
Awake()Invector.vCharacterController.vThirdPersonControllerprotectedvirtual
CanExitCrouch()Invector.vCharacterController.vThirdPersonControllerprotectedvirtual
canRecoverHealthInvector.vHealthControllerprotected
ChangeHealth(int value)Invector.vHealthControllervirtual
ChangeMaxHealth(int value)Invector.vHealthControllervirtual
ChangeMaxStamina(int value)Invector.vCharacterController.vThirdPersonMotorvirtual
ChangeStamina(int value)Invector.vCharacterController.vThirdPersonMotorvirtual
CheckForAutoCrouch(Collider other)Invector.vCharacterController.vThirdPersonControllerprotectedvirtual
CheckGround()Invector.vCharacterController.vThirdPersonMotorprotectedvirtual
CheckGroundDistance()Invector.vCharacterController.vThirdPersonMotorprotectedvirtual
CheckRagdoll()Invector.vCharacterController.vThirdPersonMotorprotectedvirtual
ControlCapsuleHeight()Invector.vCharacterController.vThirdPersonMotorprotectedvirtual
ControlJumpBehaviour()Invector.vCharacterController.vThirdPersonMotorprotectedvirtual
ControlLocomotion()Invector.vCharacterController.vThirdPersonMotorvirtual
ControlSpeed(float velocity)Invector.vCharacterController.vThirdPersonMotorvirtual
Crouch()Invector.vCharacterController.vThirdPersonControllervirtual
currentHealthInvector.vHealthController
currentHealthRecoveryDelayInvector.vHealthController
DeadAnimation()Invector.vCharacterController.vThirdPersonAnimatorprotectedvirtual
DeathBehaviour()Invector.vCharacterController.vThirdPersonMotorvirtual
DeathBy enum nameInvector.vCharacterController.vCharacter
deathByInvector.vCharacterController.vCharacter
DebugInfo(string additionalText="")Invector.vCharacterController.vThirdPersonMotorvirtual
debugWindowInvector.vCharacterController.vThirdPersonMotor
DisableGravityAndCollision()Invector.vCharacterController.vThirdPersonMotorvirtual
EnableGravityAndCollision(float normalizedTime)Invector.vCharacterController.vThirdPersonMotorvirtual
EnableRagdoll()Invector.vCharacterController.vThirdPersonMotorvirtual
extraGravityInvector.vCharacterController.vThirdPersonMotor
FreeMovement()Invector.vCharacterController.vThirdPersonMotorvirtual
freeSpeedInvector.vCharacterController.vThirdPersonMotor
FreeTurnOnSpot(float direction)Invector.vCharacterController.vThirdPersonAnimatorprotectedvirtual
FreeVelocity(float velocity)Invector.vCharacterController.vThirdPersonMotorprotectedvirtual
gameObjectInvector.vIDamageReceiver
GetTurnOnSpotDirection(Transform root, Transform camera, ref float _speed, ref float _direction, Vector2 input)Invector.vCharacterController.vThirdPersonAnimatorprotectedvirtual
GroundAngle()Invector.vCharacterController.vThirdPersonMotorvirtual
GroundAngleFromDirection()Invector.vCharacterController.vThirdPersonMotorvirtual
groundCheckMethodInvector.vCharacterController.vThirdPersonMotor
GroundCheckMethod enum nameInvector.vCharacterController.vThirdPersonMotor
groundDistanceInvector.vCharacterController.vThirdPersonMotorprotected
groundHitInvector.vCharacterController.vThirdPersonMotor
groundLayerInvector.vCharacterController.vThirdPersonMotor
groundMaxDistanceInvector.vCharacterController.vThirdPersonMotorprotected
groundMinDistanceInvector.vCharacterController.vThirdPersonMotorprotected
headDetectInvector.vCharacterController.vThirdPersonMotor
healthRecoveryInvector.vHealthController
HealthRecovery()Invector.vHealthControllerprotectedvirtual
healthRecoveryDelayInvector.vHealthController
hitDirectionHashInvector.vCharacterController.vCharacterprotected
Init()Invector.vCharacterController.vThirdPersonMotorvirtual
instanceInvector.vCharacterController.vThirdPersonControllerstatic
IsAnimatorTag(string tag)Invector.vCharacterController.vThirdPersonAnimatorvirtual
isDeadInvector.vHealthController
isInitInvector.vCharacterController.vCharacterprotected
isStrafingInvector.vCharacterController.vThirdPersonMotor
Jump(bool consumeStamina=false)Invector.vCharacterController.vThirdPersonControllervirtual
jumpAirControlInvector.vCharacterController.vThirdPersonMotor
jumpForwardInvector.vCharacterController.vThirdPersonMotor
jumpFwdConditionInvector.vCharacterController.vThirdPersonMotorprotected
jumpHeightInvector.vCharacterController.vThirdPersonMotor
jumpStaminaInvector.vCharacterController.vThirdPersonMotor
jumpTimerInvector.vCharacterController.vThirdPersonMotor
LayerControl()Invector.vCharacterController.vThirdPersonAnimatorvirtual
LocomotionAnimation()Invector.vCharacterController.vThirdPersonAnimatorprotectedvirtual
locomotionTypeInvector.vCharacterController.vThirdPersonMotor
LocomotionType enum nameInvector.vCharacterController.vThirdPersonMotor
lookAtWeightInvector.vCharacterController.vThirdPersonAnimator
matchTargetInvector.vCharacterController.vThirdPersonAnimator
MatchTarget(Vector3 matchPosition, Quaternion matchRotation, AvatarTarget target, MatchTargetWeightMask weightMask, float normalisedStartTime, float normalisedEndTime)Invector.vCharacterController.vThirdPersonAnimatorvirtual
MaxHealthInvector.vHealthController
maxHealthInvector.vHealthController
maxStaminaInvector.vCharacterController.vThirdPersonMotor
onActionEnterInvector.vCharacterController.vCharacter
onActionExitInvector.vCharacterController.vCharacter
onActionStayInvector.vCharacterController.vCharacter
onActiveRagdollInvector.vCharacterController.vCharacter
OnAnimatorMove()Invector.vCharacterController.vThirdPersonAnimatorprotectedvirtual
onDeadInvector.vHealthController
OnDrawGizmos()Invector.vCharacterController.vThirdPersonMotorprotectedvirtual
onReceiveDamageInvector.vHealthController
OnStaminaEndInvector.vCharacterController.vThirdPersonMotor
OnTriggerEnter(Collider other)Invector.vCharacterController.vCharacterprotectedvirtual
OnTriggerExit(Collider other)Invector.vCharacterController.vThirdPersonControllerprotectedvirtual
OnTriggerStay(Collider other)Invector.vCharacterController.vThirdPersonControllerprotectedvirtual
ragdolledInvector.vCharacterController.vCharacter
ragdollVelInvector.vCharacterController.vThirdPersonMotor
randomIdleTimeInvector.vCharacterController.vThirdPersonMotor
reactionIDHashInvector.vCharacterController.vCharacterprotected
recoilIDHashInvector.vCharacterController.vCharacterprotected
RecoverHealth()Invector.vHealthControllerprotectedvirtual
recoveringStaminaInvector.vCharacterController.vThirdPersonMotorprotected
ReduceStamina(float value, bool accumulative)Invector.vCharacterController.vThirdPersonMotorvirtual
RemoveComponents()Invector.vCharacterController.vThirdPersonMotorprotected
removeComponentsAfterDieInvector.vCharacterController.vCharacter
ResetJumpMultiplier()Invector.vCharacterController.vThirdPersonMotorvirtual
ResetJumpMultiplierRoutine()Invector.vCharacterController.vThirdPersonMotorprotected
ResetRagdoll()Invector.vCharacterController.vThirdPersonMotorvirtual
Roll()Invector.vCharacterController.vThirdPersonControllervirtual
RollAnimation()Invector.vCharacterController.vThirdPersonAnimatorprotectedvirtual
rollControlInvector.vCharacterController.vThirdPersonMotor
rollRotationInvector.vCharacterController.vThirdPersonAnimatorprotected
rollStaminaInvector.vCharacterController.vThirdPersonMotor
rotateByWorldInvector.vCharacterController.vThirdPersonMotor
RotateToDirection(Vector3 direction, bool ignoreLerp=false)Invector.vCharacterController.vThirdPersonMotorvirtual
RotateToTarget(Transform target)Invector.vCharacterController.vThirdPersonMotorvirtual
RotateWithAnotherTransform(Transform referenceTransform)Invector.vCharacterController.vThirdPersonControllervirtual
SetActionState(int value)Invector.vCharacterController.vThirdPersonAnimatorvirtual
SetJumpMultiplier(float jumpMultiplier, float timeToReset=1f)Invector.vCharacterController.vThirdPersonMotorvirtual
slideVelocityInvector.vCharacterController.vThirdPersonMotor
Sliding()Invector.vCharacterController.vThirdPersonMotorprotectedvirtual
slopeLimitInvector.vCharacterController.vThirdPersonMotor
Sprint(bool value)Invector.vCharacterController.vThirdPersonControllervirtual
sprintStaminaInvector.vCharacterController.vThirdPersonMotor
staminaRecoveryInvector.vCharacterController.vThirdPersonMotor
StaminaRecovery()Invector.vCharacterController.vThirdPersonMotor
Start()Invector.vCharacterController.vThirdPersonControllerprotectedvirtual
StepOffset()Invector.vCharacterController.vThirdPersonMotorprotectedvirtual
stepOffsetEndInvector.vCharacterController.vThirdPersonMotor
stepOffsetStartInvector.vCharacterController.vThirdPersonMotor
stepSmoothInvector.vCharacterController.vThirdPersonMotor
StopMove()Invector.vCharacterController.vThirdPersonMotorprotected
stopMoveDistanceInvector.vCharacterController.vThirdPersonMotor
stopMoveHeightInvector.vCharacterController.vThirdPersonMotor
stopMoveLayerInvector.vCharacterController.vThirdPersonMotor
Strafe()Invector.vCharacterController.vThirdPersonControllervirtual
StrafeLimitSpeed(float value)Invector.vCharacterController.vThirdPersonMotorprotectedvirtual
StrafeMovement()Invector.vCharacterController.vThirdPersonMotorprotectedvirtual
StrafeVelocity(float velocity)Invector.vCharacterController.vThirdPersonMotorprotectedvirtual
TakeDamage(vDamage damage)Invector.vCharacterController.vThirdPersonMotorvirtual
timeToResetJumpMultiplierInvector.vCharacterController.vThirdPersonMotorprotected
transformInvector.vIDamageReceiver
TriggerAnimationState(string animationClip, float transition)Invector.vCharacterController.vThirdPersonAnimatorvirtual
TriggerDamageReaction(vDamage damage)Invector.vCharacterController.vThirdPersonMotorprotectedvirtual
TriggerRandomIdle()Invector.vCharacterController.vThirdPersonAnimatorprotectedvirtual
triggerReactionHashInvector.vCharacterController.vCharacterprotected
triggerRecoilHashInvector.vCharacterController.vCharacterprotected
triggerResetStateHashInvector.vCharacterController.vCharacterprotected
turnOnSpotAnimInvector.vCharacterController.vThirdPersonMotor
UpdateAnimator()Invector.vCharacterController.vThirdPersonAnimatorprotectedvirtual
UpdateMotor()Invector.vCharacterController.vThirdPersonMotorvirtual
UpdateRaycast()Invector.vCharacterController.vThirdPersonControllerprotected
UpdateTargetDirection(Transform referenceTransform=null)Invector.vCharacterController.vThirdPersonMotorvirtual
UseAutoCrouch(bool value)Invector.vCharacterController.vThirdPersonControllervirtual
useInstanceInvector.vCharacterController.vThirdPersonController
useRootMotionInvector.vCharacterController.vThirdPersonMotor