_currentHealth | Invector.vHealthController | protected |
_isDead | Invector.vHealthController | protected |
_onActiveRagdoll | Invector.vCharacterController.vCharacter | protected |
_onDead | Invector.vHealthController | protected |
_onReceiveDamage | Invector.vHealthController | protected |
ActionsControl() | Invector.vCharacterController.vThirdPersonAnimator | virtual |
AirControl() | Invector.vCharacterController.vThirdPersonMotor | virtual |
AlignWithSurface() | Invector.vCharacterController.vThirdPersonMotor | protectedvirtual |
animator | Invector.vCharacterController.vCharacter | |
AutoCrouch() | Invector.vCharacterController.vThirdPersonController | protectedvirtual |
AutoCrouchExit(Collider other) | Invector.vCharacterController.vThirdPersonController | protectedvirtual |
autoCrouchLayer | Invector.vCharacterController.vThirdPersonMotor | |
Awake() | Invector.vCharacterController.vThirdPersonController | protectedvirtual |
CanExitCrouch() | Invector.vCharacterController.vThirdPersonController | protectedvirtual |
canRecoverHealth | Invector.vHealthController | protected |
ChangeHealth(int value) | Invector.vHealthController | virtual |
ChangeMaxHealth(int value) | Invector.vHealthController | virtual |
ChangeMaxStamina(int value) | Invector.vCharacterController.vThirdPersonMotor | virtual |
ChangeStamina(int value) | Invector.vCharacterController.vThirdPersonMotor | virtual |
CheckForAutoCrouch(Collider other) | Invector.vCharacterController.vThirdPersonController | protectedvirtual |
CheckGround() | Invector.vCharacterController.vThirdPersonMotor | protectedvirtual |
CheckGroundDistance() | Invector.vCharacterController.vThirdPersonMotor | protectedvirtual |
CheckRagdoll() | Invector.vCharacterController.vThirdPersonMotor | protectedvirtual |
ControlCapsuleHeight() | Invector.vCharacterController.vThirdPersonMotor | protectedvirtual |
ControlJumpBehaviour() | Invector.vCharacterController.vThirdPersonMotor | protectedvirtual |
ControlLocomotion() | Invector.vCharacterController.vThirdPersonMotor | virtual |
ControlSpeed(float velocity) | Invector.vCharacterController.vThirdPersonMotor | virtual |
Crouch() | Invector.vCharacterController.vThirdPersonController | virtual |
currentHealth | Invector.vHealthController | |
currentHealthRecoveryDelay | Invector.vHealthController | |
DeadAnimation() | Invector.vCharacterController.vThirdPersonAnimator | protectedvirtual |
DeathBehaviour() | Invector.vCharacterController.vThirdPersonMotor | virtual |
DeathBy enum name | Invector.vCharacterController.vCharacter | |
deathBy | Invector.vCharacterController.vCharacter | |
DebugInfo(string additionalText="") | Invector.vCharacterController.vThirdPersonMotor | virtual |
debugWindow | Invector.vCharacterController.vThirdPersonMotor | |
DisableGravityAndCollision() | Invector.vCharacterController.vThirdPersonMotor | virtual |
EnableGravityAndCollision(float normalizedTime) | Invector.vCharacterController.vThirdPersonMotor | virtual |
EnableRagdoll() | Invector.vCharacterController.vThirdPersonMotor | virtual |
extraGravity | Invector.vCharacterController.vThirdPersonMotor | |
FreeMovement() | Invector.vCharacterController.vThirdPersonMotor | virtual |
freeSpeed | Invector.vCharacterController.vThirdPersonMotor | |
FreeTurnOnSpot(float direction) | Invector.vCharacterController.vThirdPersonAnimator | protectedvirtual |
FreeVelocity(float velocity) | Invector.vCharacterController.vThirdPersonMotor | protectedvirtual |
gameObject | Invector.vIDamageReceiver | |
GetTurnOnSpotDirection(Transform root, Transform camera, ref float _speed, ref float _direction, Vector2 input) | Invector.vCharacterController.vThirdPersonAnimator | protectedvirtual |
GroundAngle() | Invector.vCharacterController.vThirdPersonMotor | virtual |
GroundAngleFromDirection() | Invector.vCharacterController.vThirdPersonMotor | virtual |
groundCheckMethod | Invector.vCharacterController.vThirdPersonMotor | |
GroundCheckMethod enum name | Invector.vCharacterController.vThirdPersonMotor | |
groundDistance | Invector.vCharacterController.vThirdPersonMotor | protected |
groundHit | Invector.vCharacterController.vThirdPersonMotor | |
groundLayer | Invector.vCharacterController.vThirdPersonMotor | |
groundMaxDistance | Invector.vCharacterController.vThirdPersonMotor | protected |
groundMinDistance | Invector.vCharacterController.vThirdPersonMotor | protected |
headDetect | Invector.vCharacterController.vThirdPersonMotor | |
healthRecovery | Invector.vHealthController | |
HealthRecovery() | Invector.vHealthController | protectedvirtual |
healthRecoveryDelay | Invector.vHealthController | |
hitDirectionHash | Invector.vCharacterController.vCharacter | protected |
Init() | Invector.vCharacterController.vThirdPersonMotor | virtual |
instance | Invector.vCharacterController.vThirdPersonController | static |
IsAnimatorTag(string tag) | Invector.vCharacterController.vThirdPersonAnimator | virtual |
isDead | Invector.vHealthController | |
isInit | Invector.vCharacterController.vCharacter | protected |
isStrafing | Invector.vCharacterController.vThirdPersonMotor | |
Jump(bool consumeStamina=false) | Invector.vCharacterController.vThirdPersonController | virtual |
jumpAirControl | Invector.vCharacterController.vThirdPersonMotor | |
jumpForward | Invector.vCharacterController.vThirdPersonMotor | |
jumpFwdCondition | Invector.vCharacterController.vThirdPersonMotor | protected |
jumpHeight | Invector.vCharacterController.vThirdPersonMotor | |
jumpStamina | Invector.vCharacterController.vThirdPersonMotor | |
jumpTimer | Invector.vCharacterController.vThirdPersonMotor | |
LayerControl() | Invector.vCharacterController.vThirdPersonAnimator | virtual |
LocomotionAnimation() | Invector.vCharacterController.vThirdPersonAnimator | protectedvirtual |
locomotionType | Invector.vCharacterController.vThirdPersonMotor | |
LocomotionType enum name | Invector.vCharacterController.vThirdPersonMotor | |
lookAtWeight | Invector.vCharacterController.vThirdPersonAnimator | |
matchTarget | Invector.vCharacterController.vThirdPersonAnimator | |
MatchTarget(Vector3 matchPosition, Quaternion matchRotation, AvatarTarget target, MatchTargetWeightMask weightMask, float normalisedStartTime, float normalisedEndTime) | Invector.vCharacterController.vThirdPersonAnimator | virtual |
MaxHealth | Invector.vHealthController | |
maxHealth | Invector.vHealthController | |
maxStamina | Invector.vCharacterController.vThirdPersonMotor | |
onActionEnter | Invector.vCharacterController.vCharacter | |
onActionExit | Invector.vCharacterController.vCharacter | |
onActionStay | Invector.vCharacterController.vCharacter | |
onActiveRagdoll | Invector.vCharacterController.vCharacter | |
OnAnimatorMove() | Invector.vCharacterController.vThirdPersonAnimator | protectedvirtual |
onDead | Invector.vHealthController | |
OnDrawGizmos() | Invector.vCharacterController.vThirdPersonMotor | protectedvirtual |
onReceiveDamage | Invector.vHealthController | |
OnStaminaEnd | Invector.vCharacterController.vThirdPersonMotor | |
OnTriggerEnter(Collider other) | Invector.vCharacterController.vCharacter | protectedvirtual |
OnTriggerExit(Collider other) | Invector.vCharacterController.vThirdPersonController | protectedvirtual |
OnTriggerStay(Collider other) | Invector.vCharacterController.vThirdPersonController | protectedvirtual |
ragdolled | Invector.vCharacterController.vCharacter | |
ragdollVel | Invector.vCharacterController.vThirdPersonMotor | |
randomIdleTime | Invector.vCharacterController.vThirdPersonMotor | |
reactionIDHash | Invector.vCharacterController.vCharacter | protected |
recoilIDHash | Invector.vCharacterController.vCharacter | protected |
RecoverHealth() | Invector.vHealthController | protectedvirtual |
recoveringStamina | Invector.vCharacterController.vThirdPersonMotor | protected |
ReduceStamina(float value, bool accumulative) | Invector.vCharacterController.vThirdPersonMotor | virtual |
RemoveComponents() | Invector.vCharacterController.vThirdPersonMotor | protected |
removeComponentsAfterDie | Invector.vCharacterController.vCharacter | |
ResetJumpMultiplier() | Invector.vCharacterController.vThirdPersonMotor | virtual |
ResetJumpMultiplierRoutine() | Invector.vCharacterController.vThirdPersonMotor | protected |
ResetRagdoll() | Invector.vCharacterController.vThirdPersonMotor | virtual |
Roll() | Invector.vCharacterController.vThirdPersonController | virtual |
RollAnimation() | Invector.vCharacterController.vThirdPersonAnimator | protectedvirtual |
rollControl | Invector.vCharacterController.vThirdPersonMotor | |
rollRotation | Invector.vCharacterController.vThirdPersonAnimator | protected |
rollStamina | Invector.vCharacterController.vThirdPersonMotor | |
rotateByWorld | Invector.vCharacterController.vThirdPersonMotor | |
RotateToDirection(Vector3 direction, bool ignoreLerp=false) | Invector.vCharacterController.vThirdPersonMotor | virtual |
RotateToTarget(Transform target) | Invector.vCharacterController.vThirdPersonMotor | virtual |
RotateWithAnotherTransform(Transform referenceTransform) | Invector.vCharacterController.vThirdPersonController | virtual |
SetActionState(int value) | Invector.vCharacterController.vThirdPersonAnimator | virtual |
SetJumpMultiplier(float jumpMultiplier, float timeToReset=1f) | Invector.vCharacterController.vThirdPersonMotor | virtual |
slideVelocity | Invector.vCharacterController.vThirdPersonMotor | |
Sliding() | Invector.vCharacterController.vThirdPersonMotor | protectedvirtual |
slopeLimit | Invector.vCharacterController.vThirdPersonMotor | |
Sprint(bool value) | Invector.vCharacterController.vThirdPersonController | virtual |
sprintStamina | Invector.vCharacterController.vThirdPersonMotor | |
staminaRecovery | Invector.vCharacterController.vThirdPersonMotor | |
StaminaRecovery() | Invector.vCharacterController.vThirdPersonMotor | |
Start() | Invector.vCharacterController.vThirdPersonController | protectedvirtual |
StepOffset() | Invector.vCharacterController.vThirdPersonMotor | protectedvirtual |
stepOffsetEnd | Invector.vCharacterController.vThirdPersonMotor | |
stepOffsetStart | Invector.vCharacterController.vThirdPersonMotor | |
stepSmooth | Invector.vCharacterController.vThirdPersonMotor | |
StopMove() | Invector.vCharacterController.vThirdPersonMotor | protected |
stopMoveDistance | Invector.vCharacterController.vThirdPersonMotor | |
stopMoveHeight | Invector.vCharacterController.vThirdPersonMotor | |
stopMoveLayer | Invector.vCharacterController.vThirdPersonMotor | |
Strafe() | Invector.vCharacterController.vThirdPersonController | virtual |
StrafeLimitSpeed(float value) | Invector.vCharacterController.vThirdPersonMotor | protectedvirtual |
StrafeMovement() | Invector.vCharacterController.vThirdPersonMotor | protectedvirtual |
StrafeVelocity(float velocity) | Invector.vCharacterController.vThirdPersonMotor | protectedvirtual |
TakeDamage(vDamage damage) | Invector.vCharacterController.vThirdPersonMotor | virtual |
timeToResetJumpMultiplier | Invector.vCharacterController.vThirdPersonMotor | protected |
transform | Invector.vIDamageReceiver | |
TriggerAnimationState(string animationClip, float transition) | Invector.vCharacterController.vThirdPersonAnimator | virtual |
TriggerDamageReaction(vDamage damage) | Invector.vCharacterController.vThirdPersonMotor | protectedvirtual |
TriggerRandomIdle() | Invector.vCharacterController.vThirdPersonAnimator | protectedvirtual |
triggerReactionHash | Invector.vCharacterController.vCharacter | protected |
triggerRecoilHash | Invector.vCharacterController.vCharacter | protected |
triggerResetStateHash | Invector.vCharacterController.vCharacter | protected |
turnOnSpotAnim | Invector.vCharacterController.vThirdPersonMotor | |
UpdateAnimator() | Invector.vCharacterController.vThirdPersonAnimator | protectedvirtual |
UpdateMotor() | Invector.vCharacterController.vThirdPersonMotor | virtual |
UpdateRaycast() | Invector.vCharacterController.vThirdPersonController | protected |
UpdateTargetDirection(Transform referenceTransform=null) | Invector.vCharacterController.vThirdPersonMotor | virtual |
UseAutoCrouch(bool value) | Invector.vCharacterController.vThirdPersonController | virtual |
useInstance | Invector.vCharacterController.vThirdPersonController | |
useRootMotion | Invector.vCharacterController.vThirdPersonMotor | |