|
Shooter Template
1.2.3
|
Public Member Functions | |
| void | TakeDamage (vDamage damage) |
Properties | |
| OnReceiveDamage | onReceiveDamage [get] |
| Transform | transform [get] |
| GameObject | gameObject [get] |
| void Invector.vIDamageReceiver.TakeDamage | ( | vDamage | damage | ) |
Implemented in Invector.vCharacterController.AI.v_AIMotor, Invector.vCharacterController.vThirdPersonMotor, Invector.vHealthController, Invector.vCharacterController.vCharacter, Invector.vCharacterController.vDamageReceiver, Invector.vBreakableObject, Invector.vCharacterController.vCharacterStandalone, and Invector.vBarrel.
|
get |
|
get |
|
get |
1.8.14