◆ TakeDamage()
| void Invector.vBreakableObject.TakeDamage |
( |
vDamage |
damage | ) |
|
◆ _onReceiveDamage
◆ breakOnCollision
| bool Invector.vBreakableObject.breakOnCollision = true |
◆ breakOnPlayerRoll
| bool Invector.vBreakableObject.breakOnPlayerRoll = true |
◆ brokenObject
| Transform Invector.vBreakableObject.brokenObject |
◆ maxVelocityToBreak
| float Invector.vBreakableObject.maxVelocityToBreak = 5f |
◆ OnBroken
| UnityEngine.Events.UnityEvent Invector.vBreakableObject.OnBroken |
◆ onReceiveDamage
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/Vases/Script/vBreakableObject.cs