◆ PlayDefenseEffects()
void Invector.vMelee.vHitEffects.PlayDefenseEffects |
( |
| ) |
|
◆ PlayHitEffects()
void Invector.vMelee.vHitEffects.PlayHitEffects |
( |
vHitInfo |
hitInfo | ) |
|
◆ PlayRecoilEffects()
void Invector.vMelee.vHitEffects.PlayRecoilEffects |
( |
vHitInfo |
hitInfo | ) |
|
◆ audioSource
GameObject Invector.vMelee.vHitEffects.audioSource |
◆ defSounds
AudioClip [] Invector.vMelee.vHitEffects.defSounds |
◆ hitSounds
AudioClip [] Invector.vMelee.vHitEffects.hitSounds |
◆ recoilParticles
GameObject [] Invector.vMelee.vHitEffects.recoilParticles |
◆ recoilSounds
AudioClip [] Invector.vMelee.vHitEffects.recoilSounds |
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Melee Combat/Scripts/MeleeWeapon/vHitEffects.cs