Shooter Template
1.2.3
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Public Member Functions | |
void | StepOnTerrain (FootStepObject footStepObject) |
Step on Terrain More... | |
void | StepOnMesh (FootStepObject footStepObject) |
Step on Mesh More... | |
Public Member Functions inherited from Invector.vFootPlantingPlayer | |
void | PlayFootFallSound (FootStepObject footStepObject) |
Public Attributes | |
AnimationType | animationType = AnimationType.Humanoid |
bool | debugTextureName |
vFootStepTrigger | leftFootTrigger |
vFootStepTrigger | rightFootTrigger |
Transform | currentStep |
List< vFootStepTrigger > | footStepTriggers |
Public Attributes inherited from Invector.vFootPlantingPlayer | |
vAudioSurface | defaultSurface |
List< vAudioSurface > | customSurfaces |
void Invector.vFootStep.StepOnMesh | ( | FootStepObject | footStepObject | ) |
Step on Mesh
footStepObject |
void Invector.vFootStep.StepOnTerrain | ( | FootStepObject | footStepObject | ) |
Step on Terrain
footStepObject |
AnimationType Invector.vFootStep.animationType = AnimationType.Humanoid |
Transform Invector.vFootStep.currentStep |
bool Invector.vFootStep.debugTextureName |
List<vFootStepTrigger> Invector.vFootStep.footStepTriggers |
vFootStepTrigger Invector.vFootStep.leftFootTrigger |
vFootStepTrigger Invector.vFootStep.rightFootTrigger |