◆ ExplosiveMethod
Enumerator |
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collisionEnter | |
collisionEnterTimer | |
remote | |
timer | |
remoteTimer | |
◆ ActiveExplosion()
virtual void Invector.vExplosive.ActiveExplosion |
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virtual |
◆ ApplyExplosionForce()
virtual IEnumerator Invector.vExplosive.ApplyExplosionForce |
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protectedvirtual |
◆ DestroyBomb()
virtual IEnumerator Invector.vExplosive.DestroyBomb |
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protectedvirtual |
◆ Explode()
virtual void Invector.vExplosive.Explode |
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protectedvirtual |
◆ OnCollisionEnter()
virtual void Invector.vExplosive.OnCollisionEnter |
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Collision |
collision | ) |
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protectedvirtual |
◆ RemoveParent()
void Invector.vExplosive.RemoveParent |
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◆ RemoveParentOfOther()
void Invector.vExplosive.RemoveParentOfOther |
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Transform |
other | ) |
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◆ SetCollisionEnterMethod()
virtual void Invector.vExplosive.SetCollisionEnterMethod |
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virtual |
◆ SetCollisionEnterTimerMethod()
virtual void Invector.vExplosive.SetCollisionEnterTimerMethod |
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int |
timer | ) |
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virtual |
◆ SetDamage()
void Invector.vExplosive.SetDamage |
( |
vDamage |
damage | ) |
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◆ SetRemoveMethod()
virtual void Invector.vExplosive.SetRemoveMethod |
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virtual |
◆ SetRemoveTimerMethod()
virtual void Invector.vExplosive.SetRemoveTimerMethod |
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int |
timer | ) |
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virtual |
◆ SetTimerMethod()
virtual void Invector.vExplosive.SetTimerMethod |
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int |
timer | ) |
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virtual |
◆ Start()
virtual void Invector.vExplosive.Start |
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protectedvirtual |
◆ StartTimer()
virtual IEnumerator Invector.vExplosive.StartTimer |
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protectedvirtual |
◆ applyDamageLayer
LayerMask Invector.vExplosive.applyDamageLayer |
◆ damage
◆ explosionForce
float Invector.vExplosive.explosionForce |
◆ forceMode
ForceMode Invector.vExplosive.forceMode |
◆ maxExplosionRadius
float Invector.vExplosive.maxExplosionRadius |
◆ method
◆ minExplosionRadius
float Invector.vExplosive.minExplosionRadius |
◆ onExplode
UnityEngine.Events.UnityEvent Invector.vExplosive.onExplode |
◆ showGizmos
bool Invector.vExplosive.showGizmos |
◆ timeToExplode
float Invector.vExplosive.timeToExplode = 10f |
◆ upwardsModifier
float Invector.vExplosive.upwardsModifier = 1 |
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Shooter/Scripts/Generic/vExplosive.cs