◆ RemoveLeftWeaponIcon()
virtual void Invector.vControlDisplayWeaponStandalone.RemoveLeftWeaponIcon |
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◆ RemoveLeftWeaponText()
virtual void Invector.vControlDisplayWeaponStandalone.RemoveLeftWeaponText |
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◆ RemoveRightWeaponIcon()
virtual void Invector.vControlDisplayWeaponStandalone.RemoveRightWeaponIcon |
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◆ RemoveRightWeaponText()
virtual void Invector.vControlDisplayWeaponStandalone.RemoveRightWeaponText |
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◆ SetLeftWeaponIcon()
virtual void Invector.vControlDisplayWeaponStandalone.SetLeftWeaponIcon |
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Sprite |
icon | ) |
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◆ SetLeftWeaponText()
virtual void Invector.vControlDisplayWeaponStandalone.SetLeftWeaponText |
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string |
text | ) |
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◆ SetRightWeaponIcon()
virtual void Invector.vControlDisplayWeaponStandalone.SetRightWeaponIcon |
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Sprite |
icon | ) |
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◆ SetRightWeaponText()
virtual void Invector.vControlDisplayWeaponStandalone.SetRightWeaponText |
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string |
text | ) |
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◆ Start()
virtual void Invector.vControlDisplayWeaponStandalone.Start |
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◆ leftDisplay
The documentation for this class was generated from the following file: