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| override void | OnStateEnter (Animator animator, AnimatorStateInfo stateInfo, int layerIndex) |
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| override void | OnStateExit (Animator animator, AnimatorStateInfo stateInfo, int layerIndex) |
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◆ OnStateEnter()
| override void vAnimatorSetInt.OnStateEnter |
( |
Animator |
animator, |
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AnimatorStateInfo |
stateInfo, |
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int |
layerIndex |
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) |
| |
◆ OnStateExit()
| override void vAnimatorSetInt.OnStateExit |
( |
Animator |
animator, |
|
|
AnimatorStateInfo |
stateInfo, |
|
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int |
layerIndex |
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) |
| |
◆ animatorParameter
| string vAnimatorSetInt.animatorParameter |
◆ enterValue
| int vAnimatorSetInt.enterValue |
◆ exitValue
| int vAnimatorSetInt.exitValue |
◆ setEnterValue
| bool vAnimatorSetInt.setEnterValue |
◆ setExitValue
| bool vAnimatorSetInt.setExitValue |
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Add-ons/StealthKill/Scripts/vAnimatorSetInt.cs