◆ vThirdPersonCameraState()
| Invector.vThirdPersonCameraState.vThirdPersonCameraState |
( |
string |
name | ) |
|
◆ cameraMode
◆ cullingHeight
| float Invector.vThirdPersonCameraState.cullingHeight |
◆ cullingMinDist
| float Invector.vThirdPersonCameraState.cullingMinDist |
◆ defaultDistance
| float Invector.vThirdPersonCameraState.defaultDistance |
◆ fixedAngle
| Vector2 Invector.vThirdPersonCameraState.fixedAngle |
◆ forward
| float Invector.vThirdPersonCameraState.forward |
◆ fov
| float Invector.vThirdPersonCameraState.fov |
◆ height
| float Invector.vThirdPersonCameraState.height |
◆ lookPoints
| List<LookPoint> Invector.vThirdPersonCameraState.lookPoints |
◆ maxDistance
| float Invector.vThirdPersonCameraState.maxDistance |
◆ minDistance
| float Invector.vThirdPersonCameraState.minDistance |
◆ Name
| string Invector.vThirdPersonCameraState.Name |
◆ right
| float Invector.vThirdPersonCameraState.right |
◆ rotationOffSet
| Vector3 Invector.vThirdPersonCameraState.rotationOffSet |
◆ smooth
| float Invector.vThirdPersonCameraState.smooth = 10f |
◆ smoothDamp
| float Invector.vThirdPersonCameraState.smoothDamp = 0f |
◆ useZoom
| bool Invector.vThirdPersonCameraState.useZoom |
◆ xMaxLimit
| float Invector.vThirdPersonCameraState.xMaxLimit |
◆ xMinLimit
| float Invector.vThirdPersonCameraState.xMinLimit |
◆ xMouseSensitivity
| float Invector.vThirdPersonCameraState.xMouseSensitivity |
◆ yMaxLimit
| float Invector.vThirdPersonCameraState.yMaxLimit |
◆ yMinLimit
| float Invector.vThirdPersonCameraState.yMinLimit |
◆ yMouseSensitivity
| float Invector.vThirdPersonCameraState.yMouseSensitivity |
The documentation for this class was generated from the following file: