◆ Close()
| void Invector.vSimpleDoor.Close |
( |
| ) |
|
◆ Open()
| void Invector.vSimpleDoor.Open |
( |
| ) |
|
◆ SetAutoClose()
| void Invector.vSimpleDoor.SetAutoClose |
( |
bool |
value | ) |
|
◆ SetAutoOpen()
| void Invector.vSimpleDoor.SetAutoOpen |
( |
bool |
value | ) |
|
◆ angleOfOpen
| float Invector.vSimpleDoor.angleOfOpen = 90f |
◆ angleToInvert
| float Invector.vSimpleDoor.angleToInvert = 30f |
◆ autoClose
| bool Invector.vSimpleDoor.autoClose = true |
◆ autoOpen
| bool Invector.vSimpleDoor.autoOpen = true |
◆ isInTransition
| bool Invector.vSimpleDoor.isInTransition |
◆ isOpen
| bool Invector.vSimpleDoor.isOpen |
◆ navMeshObstacle
| NavMeshObstacle Invector.vSimpleDoor.navMeshObstacle |
◆ onOpen
| UnityEvent Invector.vSimpleDoor.onOpen |
◆ pivot
| Transform Invector.vSimpleDoor.pivot |
◆ speedClose
| float Invector.vSimpleDoor.speedClose = 2f |
◆ speedOpen
| float Invector.vSimpleDoor.speedOpen = 2f |
◆ stop
| bool Invector.vSimpleDoor.stop |
◆ tagsToOpen
| List<string> Invector.vSimpleDoor.tagsToOpen = new List<string>() { "Player" } |
◆ timeToClose
| float Invector.vSimpleDoor.timeToClose = 1f |
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/vSimpleDoor.cs