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| virtual void | Enter (Transform visitor) |
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| virtual void | Exit (Transform visitor) |
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| virtual bool | IsOnWay (Transform visitor) |
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| virtual bool | CanEnter (Transform visitor) |
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◆ CanEnter()
| virtual bool Invector.vPoint.CanEnter |
( |
Transform |
visitor | ) |
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virtual |
◆ Enter()
| virtual void Invector.vPoint.Enter |
( |
Transform |
visitor | ) |
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virtual |
◆ Exit()
| virtual void Invector.vPoint.Exit |
( |
Transform |
visitor | ) |
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virtual |
◆ IsOnWay()
| virtual bool Invector.vPoint.IsOnWay |
( |
Transform |
visitor | ) |
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virtual |
◆ areaRadius
| float Invector.vPoint.areaRadius = 1f |
◆ isValid
| bool Invector.vPoint.isValid = true |
◆ maxVisitors
| int Invector.vPoint.maxVisitors = 1 |
◆ timeToStay
| float Invector.vPoint.timeToStay = 0f |
◆ visitors
| List<Transform> Invector.vPoint.visitors |
◆ position
| Vector3 Invector.vPoint.position |
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getset |
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Melee Combat/Scripts/WaypointSystem/vPoint.cs