◆ VisibleCheckType
| Enumerator |
|---|
| None | |
| SingleCast | |
| BoxCast | |
◆ centerArea
| Vector3 Invector.vLookTarget.centerArea = Vector3.zero |
◆ HideObject
| bool Invector.vLookTarget.HideObject |
◆ lookPointTarget
| Transform Invector.vLookTarget.lookPointTarget |
◆ minDistanceToDetect
| float Invector.vLookTarget.minDistanceToDetect = 2f |
◆ sizeArea
| Vector3 Invector.vLookTarget.sizeArea = Vector3.one |
◆ useLimitToDetect
| bool Invector.vLookTarget.useLimitToDetect = true |
◆ visibleCheckType
◆ lookPoint
| Vector3 Invector.vLookTarget.lookPoint |
|
get |
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/HeadTrack/Scripts/vLookTarget.cs