◆ OnCharacterDead()
| void Invector.vGameController.OnCharacterDead |
( |
GameObject |
_gameObject | ) |
|
◆ ResetScene()
| void Invector.vGameController.ResetScene |
( |
| ) |
|
◆ Spawn() [1/2]
| void Invector.vGameController.Spawn |
( |
Transform |
_spawnPoint | ) |
|
◆ Spawn() [2/2]
| IEnumerator Invector.vGameController.Spawn |
( |
| ) |
|
◆ currentPlayer
| GameObject Invector.vGameController.currentPlayer |
◆ destroyBodyAfterDead
| bool Invector.vGameController.destroyBodyAfterDead |
◆ displayInfoInFadeText
| bool Invector.vGameController.displayInfoInFadeText = true |
◆ instance
◆ OnReloadGame
◆ playerPrefab
| GameObject Invector.vGameController.playerPrefab |
◆ respawnTimer
| float Invector.vGameController.respawnTimer = 4f |
◆ spawnPoint
| Transform Invector.vGameController.spawnPoint |
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vGameController.cs