◆ ExplosiveMethod
| Enumerator |
|---|
| collisionEnter | |
| collisionEnterTimer | |
| remote | |
| timer | |
| remoteTimer | |
◆ ActiveExplosion()
| virtual void Invector.vExplosive.ActiveExplosion |
( |
| ) |
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virtual |
◆ ApplyExplosionForce()
| virtual IEnumerator Invector.vExplosive.ApplyExplosionForce |
( |
| ) |
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protectedvirtual |
◆ DestroyBomb()
| virtual IEnumerator Invector.vExplosive.DestroyBomb |
( |
| ) |
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protectedvirtual |
◆ Explode()
| virtual void Invector.vExplosive.Explode |
( |
| ) |
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protectedvirtual |
◆ OnCollisionEnter()
| virtual void Invector.vExplosive.OnCollisionEnter |
( |
Collision |
collision | ) |
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protectedvirtual |
◆ RemoveParent()
| void Invector.vExplosive.RemoveParent |
( |
| ) |
|
◆ RemoveParentOfOther()
| void Invector.vExplosive.RemoveParentOfOther |
( |
Transform |
other | ) |
|
◆ SetCollisionEnterMethod()
| virtual void Invector.vExplosive.SetCollisionEnterMethod |
( |
| ) |
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virtual |
◆ SetCollisionEnterTimerMethod()
| virtual void Invector.vExplosive.SetCollisionEnterTimerMethod |
( |
int |
timer | ) |
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virtual |
◆ SetDamage()
| void Invector.vExplosive.SetDamage |
( |
vDamage |
damage | ) |
|
◆ SetRemoveMethod()
| virtual void Invector.vExplosive.SetRemoveMethod |
( |
| ) |
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virtual |
◆ SetRemoveTimerMethod()
| virtual void Invector.vExplosive.SetRemoveTimerMethod |
( |
int |
timer | ) |
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virtual |
◆ SetTimerMethod()
| virtual void Invector.vExplosive.SetTimerMethod |
( |
int |
timer | ) |
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virtual |
◆ Start()
| virtual void Invector.vExplosive.Start |
( |
| ) |
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protectedvirtual |
◆ StartTimer()
| virtual IEnumerator Invector.vExplosive.StartTimer |
( |
| ) |
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protectedvirtual |
◆ applyDamageLayer
| LayerMask Invector.vExplosive.applyDamageLayer |
◆ damage
◆ explosionForce
| float Invector.vExplosive.explosionForce |
◆ forceMode
| ForceMode Invector.vExplosive.forceMode |
◆ maxExplosionRadius
| float Invector.vExplosive.maxExplosionRadius |
◆ method
◆ minExplosionRadius
| float Invector.vExplosive.minExplosionRadius |
◆ onExplode
| UnityEngine.Events.UnityEvent Invector.vExplosive.onExplode |
◆ showGizmos
| bool Invector.vExplosive.showGizmos |
◆ timeToExplode
| float Invector.vExplosive.timeToExplode = 10f |
◆ upwardsModifier
| float Invector.vExplosive.upwardsModifier = 1 |
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Shooter/Scripts/Generic/vExplosive.cs