◆ ChangeAlphaFromDistance()
| void Invector.vCullingFadeControl.ChangeAlphaFromDistance |
( |
| ) |
|
Change the Alpha Color material From distance
◆ Init()
| void Invector.vCullingFadeControl.Init |
( |
| ) |
|
◆ distanceToEndFade
| float Invector.vCullingFadeControl.distanceToEndFade = 0.4f |
◆ distanceToStartFade
| float Invector.vCullingFadeControl.distanceToStartFade = 0.55f |
◆ fadeMeshRenderers
| List<FadeMaterials> Invector.vCullingFadeControl.fadeMeshRenderers |
◆ fadeSkinnedMeshRenderes
| List<FadeMaterials> Invector.vCullingFadeControl.fadeSkinnedMeshRenderes |
◆ offset
| Vector3 Invector.vCullingFadeControl.offset = new Vector3(0, 1.3f, 0) |
◆ usingTransp
| bool Invector.vCullingFadeControl.usingTransp |
◆ cameraTransform
| Transform Invector.vCullingFadeControl.cameraTransform |
|
get |
◆ targetObject
| Transform Invector.vCullingFadeControl.targetObject |
|
get |
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Camera/CullingFadeControl/vCullingFadeControl.cs