◆ vAudioSurface()
| Invector.vAudioSurface.vAudioSurface |
( |
| ) |
|
◆ PlayRandomClip()
| void Invector.vAudioSurface.PlayRandomClip |
( |
FootStepObject |
footStepObject | ) |
|
◆ audioClips
| List<AudioClip> Invector.vAudioSurface.audioClips |
◆ audioMixerGroup
| AudioMixerGroup Invector.vAudioSurface.audioMixerGroup |
◆ audioSource
| AudioSource Invector.vAudioSurface.audioSource |
◆ particleObject
| GameObject Invector.vAudioSurface.particleObject |
◆ stepLayer
| LayerMask Invector.vAudioSurface.stepLayer |
◆ stepMark
| GameObject Invector.vAudioSurface.stepMark |
◆ TextureOrMaterialNames
| List<string> Invector.vAudioSurface.TextureOrMaterialNames |
◆ timeToDestroy
| float Invector.vAudioSurface.timeToDestroy = 5f |
◆ useStepMark
| bool Invector.vAudioSurface.useStepMark |
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Scripts/vAudioSurface.cs