Shooter Template
1.2.3
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Namespaces | |
namespace | DynamicEnum |
Enumerations | |
enum | vItemType { vItemType.Consumable =0, vItemType.MeleeWeapon =1, vItemType.Shooter =2, vItemType.Ammo =3, vItemType.Archery =4 } |
enum | vItemAttributes { vItemAttributes.Health =0, vItemAttributes.Stamina =1, vItemAttributes.Damage =2, vItemAttributes.StaminaCost =3, vItemAttributes.DefenseRate =4, vItemAttributes.DefenseRange =5, vItemAttributes.AmmoCount =6, vItemAttributes.MaxHealth =7, vItemAttributes.MaxStamina =8, vItemAttributes.SecundaryAmmoCount =9, vItemAttributes.SecundaryDamage =10 } |
Functions | |
delegate void | ItemSlotEvent (vItemSlot item) |
delegate void | OnSubmitSlot (vItemSlot slot) |
delegate void | OnSelectSlot (vItemSlot slot) |
delegate void | OnCompleteSlotList (List< vItemSlot > slots) |
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strong |
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delegate void Invector.vItemManager.ItemSlotEvent | ( | vItemSlot | item | ) |
delegate void Invector.vItemManager.OnCompleteSlotList | ( | List< vItemSlot > | slots | ) |
delegate void Invector.vItemManager.OnSelectSlot | ( | vItemSlot | slot | ) |
delegate void Invector.vItemManager.OnSubmitSlot | ( | vItemSlot | slot | ) |