Shooter Template  1.2.3
Namespaces | Classes | Enumerations | Functions
Invector.vItemManager Namespace Reference

Namespaces

namespace  DynamicEnum
 

Classes

class  ApplyAttributeEvent
 
class  ChangeEquipmentControl
 
class  EquipmentReference
 
class  EquipPoint
 
class  ItemReference
 
class  OnApplyAttribute
 
class  OnChangeEquipmentEvent
 
class  OnChangeItemAmount
 
class  OnCollectItems
 
class  OnHandleItemEvent
 
class  OnInstantiateItemObjectEvent
 
class  OnOpenCloseInventory
 
class  OnSelectEquipArea
 
class  vAddItemByID
 
class  vAmmo
 
class  vAmmoDisplay
 
class  vAmmoDisplayImage
 
class  vAmmoListData
 
class  vAmmoListDataEditor
 
class  vAmmoManager
 
class  vAmmoStandalone
 
class  vChangeInputTypeTrigger
 
class  vContainsItemTrigger
 
class  vControlAreaByInput
 
class  vCreateInventoryEditor
 
class  vEquipArea
 
class  vEquipAreaControl
 
class  vEquipmentDisplay
 
class  vEquipProperties
 
class  vEquipSlot
 
interface  vIEquipment
 
class  vInventory
 
class  vInventoryWindow
 
class  vItem
 
class  vItemAmountWindow
 
class  vItemAttribute
 
class  vItemAttributeHelper
 
class  vItemAttributesManager
 
class  vItemCollection
 
class  vItemCollectionDisplay
 
class  vItemCollectionEditor
 
class  vItemCollectionTextHUD
 
class  vItemDrawer
 
class  vItemEditor
 
class  vItemEnumsBuilder
 
class  vItemEnumsList
 
class  vItemEnumsWindow
 
class  vItemListData
 
class  vItemListEditor
 
class  vItemListWindow
 
class  vItemManager
 
class  vItemManagerEditor
 
class  vItemManagerUtilities
 
class  vItemOptionWindow
 
class  vItemSlot
 
class  vItemWindow
 
class  vItemWindowDisplay
 
class  vLeaveDropItemExample
 
class  vMeleeEquipment
 
class  vOpenCloseInventoryTrigger
 
class  vRemoveCurrentItem
 
class  vRemoveItem
 
class  vSetFirstSelectable
 
class  vShooterEquipment
 
class  vWeaponHolderManager
 
class  vWindowPop_up
 

Enumerations

enum  vItemType {
  vItemType.Consumable =0, vItemType.MeleeWeapon =1, vItemType.Shooter =2, vItemType.Ammo =3,
  vItemType.Archery =4
}
 
enum  vItemAttributes {
  vItemAttributes.Health =0, vItemAttributes.Stamina =1, vItemAttributes.Damage =2, vItemAttributes.StaminaCost =3,
  vItemAttributes.DefenseRate =4, vItemAttributes.DefenseRange =5, vItemAttributes.AmmoCount =6, vItemAttributes.MaxHealth =7,
  vItemAttributes.MaxStamina =8, vItemAttributes.SecundaryAmmoCount =9, vItemAttributes.SecundaryDamage =10
}
 

Functions

delegate void ItemSlotEvent (vItemSlot item)
 
delegate void OnSubmitSlot (vItemSlot slot)
 
delegate void OnSelectSlot (vItemSlot slot)
 
delegate void OnCompleteSlotList (List< vItemSlot > slots)
 

Enumeration Type Documentation

◆ vItemAttributes

Enumerator
Health 
Stamina 
Damage 
StaminaCost 
DefenseRate 
DefenseRange 
AmmoCount 
MaxHealth 
MaxStamina 
SecundaryAmmoCount 
SecundaryDamage 

◆ vItemType

Enumerator
Consumable 
MeleeWeapon 
Shooter 
Ammo 
Archery 

Function Documentation

◆ ItemSlotEvent()

delegate void Invector.vItemManager.ItemSlotEvent ( vItemSlot  item)

◆ OnCompleteSlotList()

delegate void Invector.vItemManager.OnCompleteSlotList ( List< vItemSlot slots)

◆ OnSelectSlot()

delegate void Invector.vItemManager.OnSelectSlot ( vItemSlot  slot)

◆ OnSubmitSlot()

delegate void Invector.vItemManager.OnSubmitSlot ( vItemSlot  slot)