◆ SetActiveHolder()
void Invector.vWeaponHolder.SetActiveHolder |
( |
bool |
active | ) |
|
◆ SetActiveWeapon()
void Invector.vWeaponHolder.SetActiveWeapon |
( |
bool |
active | ) |
|
◆ equipDelayTime
float Invector.vWeaponHolder.equipDelayTime |
◆ equipPointName
string Invector.vWeaponHolder.equipPointName |
◆ holderObject
GameObject Invector.vWeaponHolder.holderObject |
◆ itemID
int Invector.vWeaponHolder.itemID |
◆ weaponObject
GameObject Invector.vWeaponHolder.weaponObject |
◆ inUse
bool Invector.vWeaponHolder.inUse |
|
get |
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/ItemManager/Scripts/vWeaponHolder.cs