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override void | OnStateEnter (Animator animator, AnimatorStateInfo stateInfo, int layerIndex) |
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override void | OnStateUpdate (Animator animator, AnimatorStateInfo stateInfo, int layerIndex) |
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◆ OnStateEnter()
override void Invector.vTriggerSoundByState.OnStateEnter |
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Animator |
animator, |
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AnimatorStateInfo |
stateInfo, |
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int |
layerIndex |
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) |
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◆ OnStateUpdate()
override void Invector.vTriggerSoundByState.OnStateUpdate |
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Animator |
animator, |
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AnimatorStateInfo |
stateInfo, |
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int |
layerIndex |
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) |
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◆ audioSource
GameObject Invector.vTriggerSoundByState.audioSource |
◆ sounds
List<AudioClip> Invector.vTriggerSoundByState.sounds |
◆ triggerTime
float Invector.vTriggerSoundByState.triggerTime |
The documentation for this class was generated from the following file: