Shooter Template  1.2.3
Public Member Functions | Public Attributes | List of all members
Invector.vSimpleDoor Class Reference
Inheritance diagram for Invector.vSimpleDoor:
Invector.vMonoBehaviour

Public Member Functions

void SetAutoOpen (bool value)
 
void SetAutoClose (bool value)
 
void Open ()
 
void Close ()
 

Public Attributes

Transform pivot
 
bool autoOpen = true
 
bool autoClose = true
 
float angleOfOpen = 90f
 
float angleToInvert = 30f
 
float speedClose = 2f
 
float speedOpen = 2f
 
float timeToClose = 1f
 
List< string > tagsToOpen = new List<string>() { "Player" }
 
bool isOpen
 
bool isInTransition
 
bool stop
 
NavMeshObstacle navMeshObstacle
 
UnityEvent onOpen
 

Member Function Documentation

◆ Close()

void Invector.vSimpleDoor.Close ( )

◆ Open()

void Invector.vSimpleDoor.Open ( )

◆ SetAutoClose()

void Invector.vSimpleDoor.SetAutoClose ( bool  value)

◆ SetAutoOpen()

void Invector.vSimpleDoor.SetAutoOpen ( bool  value)

Member Data Documentation

◆ angleOfOpen

float Invector.vSimpleDoor.angleOfOpen = 90f

◆ angleToInvert

float Invector.vSimpleDoor.angleToInvert = 30f

◆ autoClose

bool Invector.vSimpleDoor.autoClose = true

◆ autoOpen

bool Invector.vSimpleDoor.autoOpen = true

◆ isInTransition

bool Invector.vSimpleDoor.isInTransition

◆ isOpen

bool Invector.vSimpleDoor.isOpen

◆ navMeshObstacle

NavMeshObstacle Invector.vSimpleDoor.navMeshObstacle

◆ onOpen

UnityEvent Invector.vSimpleDoor.onOpen

◆ pivot

Transform Invector.vSimpleDoor.pivot

◆ speedClose

float Invector.vSimpleDoor.speedClose = 2f

◆ speedOpen

float Invector.vSimpleDoor.speedOpen = 2f

◆ stop

bool Invector.vSimpleDoor.stop

◆ tagsToOpen

List<string> Invector.vSimpleDoor.tagsToOpen = new List<string>() { "Player" }

◆ timeToClose

float Invector.vSimpleDoor.timeToClose = 1f

The documentation for this class was generated from the following file: