◆ alignUp
bool Invector.vLookAtCamera.alignUp = false |
◆ detachOnStart
bool Invector.vLookAtCamera.detachOnStart |
◆ height
float Invector.vLookAtCamera.height = 1 |
◆ justY
bool Invector.vLookAtCamera.justY |
◆ parent
Transform Invector.vLookAtCamera.parent |
|
protected |
◆ useSmothRotation
bool Invector.vLookAtCamera.useSmothRotation = true |
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/vLookAtCamera.cs