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| vLine () |
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| vLine (Vector3 p1, Vector3 p2) |
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bool | Cast () |
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bool | Cast (out RaycastHit hit) |
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bool | Cast (LayerMask layerMask) |
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bool | Cast (out RaycastHit hit, LayerMask layerMask) |
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void | Draw (float duration=0, bool draw=true) |
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void | Draw (Color color, float duration=0, bool draw=true) |
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◆ vLine() [1/2]
◆ vLine() [2/2]
Invector.vLine.vLine |
( |
Vector3 |
p1, |
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Vector3 |
p2 |
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) |
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◆ Cast() [1/4]
bool Invector.vLine.Cast |
( |
| ) |
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◆ Cast() [2/4]
bool Invector.vLine.Cast |
( |
out RaycastHit |
hit | ) |
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◆ Cast() [3/4]
bool Invector.vLine.Cast |
( |
LayerMask |
layerMask | ) |
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◆ Cast() [4/4]
bool Invector.vLine.Cast |
( |
out RaycastHit |
hit, |
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LayerMask |
layerMask |
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) |
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◆ Draw() [1/2]
void Invector.vLine.Draw |
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float |
duration = 0 , |
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bool |
draw = true |
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) |
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◆ Draw() [2/2]
void Invector.vLine.Draw |
( |
Color |
color, |
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float |
duration = 0 , |
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bool |
draw = true |
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) |
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◆ p1
Vector3 Invector.vLine.p1 |
◆ p2
Vector3 Invector.vLine.p2 |
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/vLine.cs