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override void | OnGUI (Rect position, SerializedProperty property, GUIContent label) |
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override float | GetPropertyHeight (SerializedProperty property, GUIContent label) |
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◆ GetPropertyHeight()
override float Invector.vHandlerDrawer.GetPropertyHeight |
( |
SerializedProperty |
property, |
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GUIContent |
label |
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) |
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◆ OnGUI()
override void Invector.vHandlerDrawer.OnGUI |
( |
Rect |
position, |
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SerializedProperty |
property, |
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GUIContent |
label |
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) |
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◆ _mHeght
int Invector.vHandlerDrawer._mHeght |
◆ skin
GUISkin Invector.vHandlerDrawer.skin |
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/Editor/vHandlerDrawer.cs