Shooter Template  1.2.3
Classes | Public Member Functions | Public Attributes | Static Public Attributes | List of all members
Invector.vGameController Class Reference
Inheritance diagram for Invector.vGameController:

Classes

class  OnRealoadGame
 

Public Member Functions

void OnCharacterDead (GameObject _gameObject)
 
void Spawn (Transform _spawnPoint)
 
IEnumerator Spawn ()
 
void ResetScene ()
 

Public Attributes

Transform spawnPoint
 
GameObject playerPrefab
 
float respawnTimer = 4f
 
bool destroyBodyAfterDead
 
OnRealoadGame OnReloadGame = new OnRealoadGame()
 
GameObject currentPlayer
 
bool displayInfoInFadeText = true
 

Static Public Attributes

static vGameController instance
 

Member Function Documentation

◆ OnCharacterDead()

void Invector.vGameController.OnCharacterDead ( GameObject  _gameObject)

◆ ResetScene()

void Invector.vGameController.ResetScene ( )

◆ Spawn() [1/2]

void Invector.vGameController.Spawn ( Transform  _spawnPoint)

◆ Spawn() [2/2]

IEnumerator Invector.vGameController.Spawn ( )

Member Data Documentation

◆ currentPlayer

GameObject Invector.vGameController.currentPlayer

◆ destroyBodyAfterDead

bool Invector.vGameController.destroyBodyAfterDead

◆ displayInfoInFadeText

bool Invector.vGameController.displayInfoInFadeText = true

◆ instance

vGameController Invector.vGameController.instance
static

◆ OnReloadGame

OnRealoadGame Invector.vGameController.OnReloadGame = new OnRealoadGame()

◆ playerPrefab

GameObject Invector.vGameController.playerPrefab

◆ respawnTimer

float Invector.vGameController.respawnTimer = 4f

◆ spawnPoint

Transform Invector.vGameController.spawnPoint

The documentation for this class was generated from the following file: