◆ getIgnoreProperties()
string [] Invector.vEditorBase.getIgnoreProperties |
( |
vToolBar |
toolbar | ) |
|
◆ getToobarTitles()
GUIContent [] Invector.vEditorBase.getToobarTitles |
( |
| ) |
|
◆ OnEnable()
virtual void Invector.vEditorBase.OnEnable |
( |
| ) |
|
|
protectedvirtual |
◆ OnInspectorGUI()
override void Invector.vEditorBase.OnInspectorGUI |
( |
| ) |
|
◆ UseDefaultMargins()
override bool Invector.vEditorBase.UseDefaultMargins |
( |
| ) |
|
◆ headerAttribute
◆ ignore_vMono
string [] Invector.vEditorBase.ignore_vMono = new string[] { "openCloseWindow", "openCloseEvents", "selectedToolbar" } |
◆ ignoreEvents
string [] Invector.vEditorBase.ignoreEvents |
◆ m_Logo
Texture2D Invector.vEditorBase.m_Logo |
◆ notEventProperties
string [] Invector.vEditorBase.notEventProperties |
◆ skin
GUISkin Invector.vEditorBase.skin |
◆ toolbars
List<vToolBar> Invector.vEditorBase.toolbars |
◆ openCloseEvents
bool Invector.vEditorBase.openCloseEvents |
|
getsetprotected |
◆ openCloseWindow
bool Invector.vEditorBase.openCloseWindow |
|
getsetprotected |
◆ selectedToolBar
int Invector.vEditorBase.selectedToolBar |
|
getsetprotected |
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/Editor/vEditorHelper.cs