Shooter Template  1.2.3
Public Member Functions | Public Attributes | Properties | List of all members
Invector.vCullingFadeControl Class Reference
Inheritance diagram for Invector.vCullingFadeControl:

Public Member Functions

void Init ()
 
void ChangeAlphaFromDistance ()
 Change the Alpha Color material From distance More...
 

Public Attributes

float distanceToStartFade = 0.55f
 
float distanceToEndFade = 0.4f
 
Vector3 offset = new Vector3(0, 1.3f, 0)
 
List< FadeMaterialsfadeMeshRenderers
 
List< FadeMaterialsfadeSkinnedMeshRenderes
 
bool usingTransp
 

Properties

Transform targetObject [get]
 
Transform cameraTransform [get]
 

Member Function Documentation

◆ ChangeAlphaFromDistance()

void Invector.vCullingFadeControl.ChangeAlphaFromDistance ( )

Change the Alpha Color material From distance

◆ Init()

void Invector.vCullingFadeControl.Init ( )

Member Data Documentation

◆ distanceToEndFade

float Invector.vCullingFadeControl.distanceToEndFade = 0.4f

◆ distanceToStartFade

float Invector.vCullingFadeControl.distanceToStartFade = 0.55f

◆ fadeMeshRenderers

List<FadeMaterials> Invector.vCullingFadeControl.fadeMeshRenderers

◆ fadeSkinnedMeshRenderes

List<FadeMaterials> Invector.vCullingFadeControl.fadeSkinnedMeshRenderes

◆ offset

Vector3 Invector.vCullingFadeControl.offset = new Vector3(0, 1.3f, 0)

◆ usingTransp

bool Invector.vCullingFadeControl.usingTransp

Property Documentation

◆ cameraTransform

Transform Invector.vCullingFadeControl.cameraTransform
get

◆ targetObject

Transform Invector.vCullingFadeControl.targetObject
get

The documentation for this class was generated from the following file: