◆ ChangeAlphaFromDistance()
void Invector.vCullingFadeControl.ChangeAlphaFromDistance |
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Change the Alpha Color material From distance
◆ Init()
void Invector.vCullingFadeControl.Init |
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◆ distanceToEndFade
float Invector.vCullingFadeControl.distanceToEndFade = 0.4f |
◆ distanceToStartFade
float Invector.vCullingFadeControl.distanceToStartFade = 0.55f |
◆ fadeMeshRenderers
List<FadeMaterials> Invector.vCullingFadeControl.fadeMeshRenderers |
◆ fadeSkinnedMeshRenderes
List<FadeMaterials> Invector.vCullingFadeControl.fadeSkinnedMeshRenderes |
◆ offset
Vector3 Invector.vCullingFadeControl.offset = new Vector3(0, 1.3f, 0) |
◆ usingTransp
bool Invector.vCullingFadeControl.usingTransp |
◆ cameraTransform
Transform Invector.vCullingFadeControl.cameraTransform |
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get |
◆ targetObject
Transform Invector.vCullingFadeControl.targetObject |
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get |
The documentation for this class was generated from the following file:
- ShooterCommit/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Camera/CullingFadeControl/vCullingFadeControl.cs